Modeling a Character in 3ds Max
MP4 | Video: 540p | Duration: 4:31:20 | English | Subtitles: VTT | 634.7 MB
Modeling a Character in 3ds Max with Ryan Kittleson covers the process of designing and building a 3D human character that can be used for feature film, broadcast, and games. The course begins with an overview of the 3ds Max tools and techniques used in character modeling, and how human anatomy is represented using 3D geometry. Once this foundation is in place, the rest of the course goes step by step through the actual process used to model a simple human character from the ground up, including facial features, musculature, and details such as hair and clothing.
Topics include:
Extruding edges and faces
Working symmetrically
Setting up the image planes
Creating the basic facial structure and features
Modeling and fleshing out the body
Creating the hair with extruded NURBS curves
Modeling clothes
Putting on finishing touches
Understanding UVW maps and seams
Dealing with UVW maps across multiple objects
634MB
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